level name: Warp Shockwave v1.9
    author: Diedel
    e-mail: karx11erx@hotmail.com
      type: solo, coop
   players: 8
    editor: DMB2
      date: 12 mar 2004
   version: 1.9
   changes:
      29 apr 98
         Dimmed all levels.
         Changed a few textures (Warp Factory).
         Added some custom textures (PTMC Warp Laboratories).
         Fixed some misaligned textures (Warp Factory, Ice Cavern).
         Replaced screen shots from levels by screenshots from
         3Dfx accelerated version.
         Corrected mission file (shokwave.mn2; referred to a level
         warplab2.rl2, should have been warplab.rl2).
      11 may 98
         Some changes in level Ice Cavern.
      14 may 98
         Found that briefing and mission files still had to be renamed from
         shokwave.* to warpshok.* ...
      15 may 98
         Renamed warpshok to wshock15.
         Texture fixes in all levels.
         Removed a switch in Warp Factory.
         Made blue key in Sewer Rats accessible.
      12 feb 2004
         Added some rooms to Nautilus.
         Added a new reactor room to Warp Factory, Nautilus, and Warp Labs.
         Fixed a few textures.
         Fixed lighting in Warp Labs.
      25 feb 2004
         Added new secret level.
      28 feb 2004
         Enhanced level 1, almost doubled level 3 size.
      3 mar 2004
         Multiple fixes and enhancement in most levels.
         Volcano partially rebuilt and improved.
         Weapon loadout redone for singleplayer (-> less stuff).
      4 mar 2004
         Fixed lighting in all levels (had to work around DMB2 limitation).
      6 mar 2004
        Changed some Volcano rooms, added a new (very cool) one.
        Fixed Volcano bugs.
      11 mar 04
        Added another new level: Weapon Test Facility.
      12 mar 04
        Changed level sequence, updated briefing.

Overview
========

Warp Shockwave is a 5+1 level single player mission complete with story line and
briefing. You are taken through exceptionally designed levels and have to fight
your way through virtually hordes of robots that have escaped from a experiment
PTMC tried to conduct on them. Instead of being shut down by a computer virus
however, after a long time of inactivity, the robots' AI has worked around the
virus, making the robots more dangerous than ever. Now the 'bots are trying to
capture PTMC's key installation right on Earth: The PTMC Warp Laboratories - and
PTMC had been incautious, and greedy, enough to bring not only a few, but a host
of even the strongest robots right to that place. You are the only one between
the Warp Laboratories' main control system and the robots. If you do not manage
to destroy the robots before they have hacked into the system, the hugest
experimental warp generator the world has ever seen will be used by them to
bring doom to whole mankind.

Warp Shockwave will take you through unconventionally and naturally designed
levels pushing the Descent engine to its absolute limits. You will have to
purge a factory, save the inhabitants of Seattle from a threat emerging from
their sewer system, secure nuclear and chemical waste in an ice cave used as
(an illegal) deposit by PTMC, clear out a PTMC auxiliary installation merged right
into a sub terran cave system where rivers flow through wide tunnels and send
roaring water masses into huge lakes, and finally you will have to secure the huge
warp generator in PTMC Warp Laboraties, destroying any opposition of the rebellious
robots found there ... and if you're investigative enough, you might find yourself
pitted in battle right in a volcano!

... will you be the hero to save mankind once again?

Because of the complicated structure of most of the rooms of Warp Shockwave's
levels, I strongly recommend to play this mission with a 3D accelerator.


Software Use Limitations and Limited License
============================================

This special add-on level for Descent (the "Software") is intended solely for
your personal noncommercial home entertainment use. You may not decompile,
reverse engineer, or disassemble the Software, except as permitted by law.
Dietfrid Mali (the "author") retains all rights and title in the Software
including all intellectual property rights embodied therein and derivatives
thereof.

The Software, including, without limitation, derivative works, may not be
copied (except as provided below), resold, rented, leased, distributed
(electronically or otherwise), used on a pay-per-play, coin-op, or other
for-charge basis, or for any commercial purpose.  You may make copies of the
Software for your personal noncommercial home entertainment use and to give
to friends and acquaintances on a no cost noncommercial basis.  This limited
right to copy the Software expressly excludes any copying or distribution of
the Software on a commercial basis, including, without limitation, bundling
the product with any other product or service and any give away of the
Software in connection with another product or service.  Any permissions
granted herein are provided on a temporary basis and can be withdrawn by
the author at any time.  All rights not expressly granted are reserved.

